Java slotmachine code voorbeeld

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Feb 13, 2020 What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like 

Aug 22, 2014 · On this post, let’s take a look at how beginners of Java programming can make a simple, yet fully functional slot machine. Slot machines have been around for a long time, but its entertainment value doesn’t seem to fade one bit. import java.util.Random; import java.util.Scanner; public class SlotMachine { //This is the main method public static void main(String[] args) { Scanner keyboard = new Scanner(System.in); Random random = new Random(); String cont = "y" or "Y"; char answer; int money = 0; int totalEntered = 0; int a; int n; int amountWon = 0; int dbl = money * 2; int trpl = money * 3; while (cont.equals("y"))OR (cont.equals("Y")) { a = random.nextInt(6); n = random.nextInt(991) +10; totalEntered += money

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In this video I will make a small program that simulates a slot machine using the language of Java. After learning a bit of Android Java I've chosen to make a tiny game so that I can use the learned techniques in a real app. I had the idea of a slot machine simulator: You press a button and it generates three random numbers. The sum of the random numbers becomes your final result and a sound is played. Depending on the result a message is Get 81 slot machine plugins and scripts on CodeCanyon. Buy slot machine plugins, code & scripts from $11. All from our global community of web developers. Codota search - find any JavaScript module, class or function

Nov 19, 2014 · Methods And Arrays Slot Machine Program Won't Compile Nov 19, 2014. Here are the errors I am getting: SlotMachine.java:21: error: illegal start of expression public static void getNums(int [] slots) ^ SlotMachine.java:21: error: illegal start of expression public static void getNums(int [] slots) [code].

What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like "spin x: orange grape cherry, you lost" It will keep running until you win. to win, you have to have all 3 reels be the same ex."spin x: cherry cherry cherry, you won" and then stop running. import java.util.EnumMap; import java.util.Random; public class SlotMachine { public enum Symbol { BAR, BELL, PLUM, ORANGE, CHERRY, LEMON; } private Random rgen = new Random(); private Symbol[] wheels = new Symbol[3]; private static final EnumMap ZERO_COUNT; static { ZERO_COUNT = new EnumMap<>(Symbol.class); for (int s = 0; s < Symbol.values().length; s++) { ZERO_COUNT.put(Symbol.values()[s], 0); } } /** * Spins all wheels and returns the payout.